There’s also a free browser version of a completed multiplayer space-shooter called Solar Crusadersbut it’s unclear who on Twin Otter helped out with this game.īut seriously Becca and Taylor, are you guys actually twins?
You can grab a demo for the game and the ongoing dev blog means that this title is on track to a full release. I found more luck with Vidar, an RPG puzzler and Kickstarter success story which Becca did the art for. I searched and searched and it’s like this game doesn’t exist online. There’s mention of Becca and Taylor Bair‘s (the brother and sister team of Twin Otter Studio) first RPG called Genesis. I always find that demos or older games are a good way to get a sense of the product a certain studio can create. As always and forevermore, the best thing to do before supporting a campaign is research. A well planned Kickstarter could still just be all surface decoration with little substance underneath. So should you go run to your wallets and make it rain on your computers/laptops for this project? Not necessarily. With all this planning it’s strange that the Steam greenlight for the game has been overlooked and is tucked away in one of the campaign updates. They’ve even gone as far to have separate links to encourage retweets and to view notes in Tumblr. 2000 views for their YouTube video) to help spread the word and promote community interaction. They’ve linked to most virtual channels that have been specifically tailored for Arcadian Atlas. Twin Otter have taken a cue from the meta-achievements of the Bloodstainedand Pyschonauts 2campaigns and given their backers social media goals (e.g. There are no grandiose claims and they even state that with the base funding goal of $90,000 USD they expect the game to be a sensible 10 hours long. There’s plenty of gameplay on display and you get a clear idea how it will work. The sections on different aspects of the game are short and informative. There are a lot of elements that make it seem like this is a Kickstarter being run by people that understand the platform. It’s all introduced with the cool sounds of gold coins scattering on a counter top. With that track you hear a smooth baseline underneath a brass section with a tendency for flair. The tracks mostly are (jazz?) symphonic with grandiose fantasy gestures thrown in like in the Teaser Overture but you get more of sense of the funkier sounds in the great Shop Til You Drop (known as Shop Theme on the campaign page). At first I wasn’t sold on this strange deviation but after listening to a few of Mortiz’s tracks I understood better how it would fit into the world. Twin Otter are trying to avoid the symphonic and chiptune trappings of most RPGs and promote an interesting blend of mostly jazz, funk and some trip hop. The music in Arcadian Atlas is given a central focus in the campaign page due to the unique sounds of Moritz P.G. Who’s a cute raccoon getting pierced by an arrow? Yes, you are! With the Arcadian kingdom in shambles, an invading army from the East, and a power struggle over the throne, can these two guards find any peace with (or without) the other? But like all tragic love stories, the two are pulled apart by different factions and ideologies. She finds solace while taking care of the injured Desmond, a charming and humorous compatriot. After losing her parents, Vashti grows up too fast and sees the horrors of the world. The story of Arcadian Atlas focuses on two royal guards of a crumbling monarchy.
However, the brother and sister duo of Twin Otter Studios (fraternal twins maybe?) seem to have a unique vision for the game while also having a firm grasp on how to keep their goals realistic. The title will feature pixelated art style done in an isometric view to pay homage to certain classics in the genre.
Twin Otter Studios recently launched a Kickstarter campaign for their SRPG, Arcadian Atlas.